Nemesis was the Greek goddess of retribution. She exacted divine punishment on arrogant mortals who believed they could defy the gods, turn themselves into objects of worship and build ruthless systems of power to control the world around them. The price of such hubris was almost always death.

Nemesis, related to the Greek word némein, means “to give what is due.” Our nemesis fast approaches. We will get what we are due. The staggering myopia of our corrupt political and economic elite, which plunder the nation’s wealth for financial speculation and endless war, the mass retreat of citizens into virtual hallucinations, the collapsing edifices around us, which include the ecosystem that sustains life, are ignored for a giddy self-worship. We stare into electronic screens just as Narcissus, besotted with his own reflection, stared into a pool of water until he wasted away and died.

We believe that because we have the capacity to wage war we have the right to wage war. We believe that money, rather than manufactured products and goods, is real. We believe in the myth of inevitable human moral and material progress. We believe that no matter how much damage we do to the Earth or our society, science and technology will save us. And as temperatures on the planet steadily rise, as droughts devastate cropland, as the bleaching of coral reefs threatens to wipe out 25 percent of all marine species, as countries such as Pakistan and Bangladesh succumb to severe flooding, as we poison our food, air and water, as we refuse to confront our addiction to fossil fuels and coal, as we dismantle our manufacturing base and plunge tens of millions of Americans into a permanent and desperate underclass, we flick on a screen and are entranced.

We confuse the electronic image, a reflection back to us of ourselves, with the divine. We gawk at “reality” television, which of course is contrived reality, reveling in being the viewer and the viewed. True reality is obliterated from our consciousness. It is the electronic image that informs and defines us. It is the image that gives us our identity. It is the image that tells us what is attainable in the vast cult of the self, what we should desire, what we should seek to become and who we are. It is the image that tricks us into thinking we have become powerful-as the popularity of video games built around the themes of violence and war illustrates-while we have become enslaved and impoverished by the corporate state. The electronic image leads us back to the worship of ourselves. It is idolatry. Reality is replaced with electronic mechanisms for preening self-presentation-the core of social networking sites such as Facebook-and the illusion of self-fulfillment and self-empowerment. And in a world unmoored from the real, from human limitations and human potential, we inevitably embrace superstition and magic. This is what the worship of images is about. We retreat into a dark and irrational fear born out of a cavernous ignorance of the real. We enter an age of technological barbarism.

To those entranced by images, the world is a vast stage on which they are called to enact their dreams. It is a world of constant action, stimulation and personal advancement. It is a world of thrills and momentary ecstasy. It is a world of ceaseless movement. It makes a fetish of competition. It is a world where commercial products and electronic images serve as a pseudo-therapy that caters to feelings of alienation, inadequacy and powerlessness. We may be locked in dead-end jobs, have no meaningful relationships and be confused about our identities, but we can blast our way to power holding a little control panel while looking for hours at a screen. We can ridicule the poor, the ignorant and the weak all day long on trash-talk shows and reality television shows. We are skillfully made to feel that we have a personal relationship, a false communion, with the famous-look at the outpouring of grief at the death of Princess Diana or Michael Jackson. We have never met those we adore. We know only their manufactured image. They appear to us on screens. They are not, at least to us, real people. And yet we worship and seek to emulate them.